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Author |
Thread Statistics | Show CCP posts - 73 post(s) |

Callidus Dux
School of Applied Knowledge Caldari State
529
|
Posted - 2012.07.24 16:19:00 -
[1] - Quote
So! When will you implement the checkbox to open new windows as default? If it is possible to open new windows via a fugging bad shortcut, why do you decline such an easy solution with the DEFAULT NEW WINDOW via checkbox in the ESC-menu?
I hate your (Arrow's) dumb idea of only one window. DRAG & DROP was EVER a good soulution. But this only works with two windows for me! Call it like you want.. UI or Crapified Inventory... IT IS SH!T at this moment! Why goes the looting window of a wreck back to the ships cargohold after looting? It MUST close itself!
MORE windows as default via a simple checkbox! Everyone who loves this bad fugging Crap UI now, can leave this checkbox behind and never look at it. But a lot of other people would check this to be able to play a game, as they have learned years back!
I am a missionrunner.. I was a missionrunner from the beginning till the 22.05.2012! I made several missions a day, had several storylines per week! And now? Perhaps I will have my first storyline mission, after 22.05, today if I have enough energy to play a game I currently hate!
DO THIS CHECKBOX AND MANY PEOPLE WILL BE HAPPY AGAIN! Why decline such an easy solution. Just to be self-opinionated and to defend a really dumb idea from a developer without any clue of EVE? I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
529
|
Posted - 2012.07.24 16:29:00 -
[2] - Quote
tgl3 wrote:I'm currently fine with the new Uni.Inv. and I live in a POS in a wormhole. Does that make me a bad person or something?
NO! Not a bad person. But if we could have this checkbox for the behavior of the old UI / inventory; you could still love the crapified UI - but I could fly my missions again and would pay CCP for my accounts. I would have no needs to cancel my accounts! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
529
|
Posted - 2012.07.24 16:36:00 -
[3] - Quote
CCP Affinity wrote: Just to clear this up for the last time as you obviously didn't read the entire thread - CCP Punkturis was talking about the UI as in USER INTERFACE on EVE TV .. not the unified inventory. Also, reading this thread (note not just the post above, but the entire thread) has made me really sad, no one deserves to be spoken to like this.
As it is.. as long as you force this bad UI or inventory, I am not interestet in your "AT 10" or "EvE TV". So please bring DevBlogs.. not a nebulous comment from a Dev who is not involved in the development process. I only pay attention to devblogs by now. Other activities will not be noticed! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
529
|
Posted - 2012.07.24 17:01:00 -
[4] - Quote
CCP Affinity wrote:Callidus Dux wrote:CCP Affinity wrote: Just to clear this up for the last time as you obviously didn't read the entire thread - CCP Punkturis was talking about the UI as in USER INTERFACE on EVE TV .. not the unified inventory. Also, reading this thread (note not just the post above, but the entire thread) has made me really sad, no one deserves to be spoken to like this.
As it is.. as long as you force this bad UI or inventory, I am not interestet in your "AT 10" or "EvE TV". So please bring DevBlogs.. not a nebulous comment from a Dev who is not involved in the development process. I only pay attention to devblogs by now. Other activities will not be noticed! um.. I would suggest you read my post again, I was clearing up a comment someone made, in this thread, in error about an interview by Punkturis on AT10. Also, who is the dev not involved in the development process that you refer to?
Please have a look at the several threads about the horrible inventory and feedback. There you will not find a useable comment from a CCP developer. Just trolling, "No! I am not involved in this inventory" or dumb jokes to players who loves this crap inventory? NOT ONE information how CCP will further improve the inventory! NOTHING!
The best comment from your Devs was from Soundwave like: "I ignore you." and from Goliath like: "I have noticed your proposal but now shut up!" Is this the new strategy for communication from CCP? Trolling; igoring or "It wasn't me!" ? I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
531
|
Posted - 2012.07.24 17:13:00 -
[5] - Quote
fantazmythe wrote:callidus can you post a link of that thread pls?
I would really like to do. But the comments from these two devs and my comments where removed with some other comments from other players. We all overreacted a little bit. I only have a mail from CCP Guard to read the forum rules again and that it is not possible to discuss things in this way. I tried a petiton after that.. but without any chance. Now it is no problem for me anymore. But at this time I could really explode and destroy things.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
531
|
Posted - 2012.07.24 17:20:00 -
[6] - Quote
CCP Affinity wrote:I will point this thread out to the team working on the Unified Inventory, but they have been releasing fixes. Unfortunately, when you go around throwing blame at every developer about a certain feature the minute they dare to post on the forums, you will get a lot of ''well I don't work on it..'' and it's not because we don't care, but I'm a Content Designer and on a completely different team so that is pretty much all I can tell you about this feature.
It is not just about the few devs who are not really involved into the process of development of a feature I hate. It is about the trolling from the developer who are involved! It took too long till someone responsible even entered the discussion. But after that.. it was just trolling to the players with concerns or joking with people who loves the inventory. After the desaster of this unified inventory CCP opened severs threads concerning: How should we improve the inventory. But no reaction about if it is possible or why somnething is not possible. Opened thread... never looked back again. Or trolling the customers who are not in line with CCPs ideas. 
No comment from the issuer Arrow. Some but not usefull comments from Optimal. The two responsible persons.. booth denied a comment what CCP is willed to do to calm down the mood of the upset community. Insteat we can listen to CCP Punkturis who is not involved.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
531
|
Posted - 2012.07.24 17:24:00 -
[7] - Quote
fantazmythe wrote:Callidus Dux wrote:I would really like to do. But the comments from these two devs and my comments where removed with some other comments from other players. We all overreacted a little bit. I only have a mail from CCP Guard to read the forum rules again and that it is not possible to discuss things in this way. I tried a petiton after that.. but without any chance.  Now it is no problem for me anymore. But at this time I could really explode and destroy things.  so you admit that you could also have handled things better? (not laying all the blame on you but you understand what i mean)
You are right! But it was soon after the release of this sh!t inventory and shortly after the subscription renewal of my accounts. I and many others (incuding CCP) where maximal pi$$ed off and we all over reacted a little bit. But it is something CCP has to handle if they ignore testserver feedback at once and bring every crap online. Although it was possible to see the upcoming desaster.
Someone from CCP had a very good idea.. to bring new feature as optional feature. But this idea is abandoned now. The only good idea from a Dev .. and CCP does not do it.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
531
|
Posted - 2012.07.24 17:37:00 -
[8] - Quote
CCP Affinity wrote:CCP RubberBAND made a great post summarising all the issues you guys posted all over the forums into one thread - they are working on it and will continue to do so .. or they can spend all day posting on the forums about issues they already know about and not get any work done. Everyone knows the unified inventory isn't perfect, but they have already released fixes and will continue to do so.
I could not find a Devblog from RubberBand.Not in the archives of devblogs nor somewhere else. archive: May 2012 archive: June 2012 archive: July 2012
I only found this
But absolute no details or a road map. Nothing what comes next. If it would be possible to set a checkbox within the esc-menu to open new windows as default. If it is possible to open new windows via shortcut it must be possible to make a setting to open new windos permanently! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
531
|
Posted - 2012.07.24 17:43:00 -
[9] - Quote
fantazmythe wrote:Callidus Dux wrote:You are right! But it was soon after the release of this sh!t inventory perhaps it's "feedback" like this that is the problem. all most of you are saying is this is **** fix it, perhaps if you reworded what you were trying to get across we wouldn't be having these problems. example: :your post: this inventory is sh!t and totally useless :what you could have said instead] the inventory still needs work because -insert issue here- , maybe if you -insert useful resolution here- things would be easier for us players. this is just an example, thus i am not saying that is exactly how you went about things
My first comments where please make it optional with a checkbox in the esc menu. But after hundreds of comments without any response from a responsible DEV I got very upset. And I am upset till now! So upset to hate CCP and EvE and to cancel my accounts after 4 years contunied subscription. Just because no one answered to my concerns and ideas. I have tried it the normal way. But the normal way will be ignored from CCP! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
537
|
Posted - 2012.07.25 06:31:00 -
[10] - Quote
CCP Explorer wrote: *snip To follow up on CCP Affinity's post; releasing features as optional is something that we have a technical framework for, but: It's not possible in all cases and we can't do it for all features even when it's possible. In some cases it may not be possible to have the new and the old systems live side-by-side. We would have to maintain full backwards compatibility in the underlying frameworks to support the old systems and that might not always be possible or hamper the development of the new systems. We would not consider to do it for all features where it would be possible, for the reasons CCP Affinity mentioned above: Large code-dependencies and maintenance burden.
In general, we would possibly consider this when releasing new features but in general not when re-factoring older systems.
Dear CCP Optimal. Thank you for your explaination. But can you answer ONE more question to me? You have NOW managed to be able to open new independent windows via SHIFT+click. Why would it be so hard to implement a checkbox within the ESC-menu to open a new window AS DEFAULT? (including a permanently ban of this crap tree view!) JUST one small change.. several windows as default (always use "autoshift" to open new seperate windows) and we would nearly have the option to have the olde behavior of the old UI / inventory. After that I could almost live with the bug / bad idea that it is currently NOT POSSIBLE to have different views of different cargo containers. My container "not refine" is set to a view of icons; my container "Good Loot" is set to the view of a list.. sorted according meta level. NOW I have to switch between these two views if I open my containers. WHY??
You have to understand that I absolute hate the idea from Arrow and his team about the tree view and the "just one window" solution. I love drag and drop. But this will only work with 2 (in words two) seperate windows. Your tree view is useless. Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
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Callidus Dux
School of Applied Knowledge Caldari State
537
|
Posted - 2012.07.25 07:29:00 -
[11] - Quote
Eckyy wrote:I came to the forum after finding myself very dissatisfied with the inventory UI, only to find many, many people also dissatisfied with the inventory UI.
I understand you guys want to make EVE as playable on a 15" 1024x768 monitor as possible by stuffing everything in one UI window, but some players are starting to use larger screens and like to have multiple containers or windows open side by side for convenience's sake. This should be the default behavior, not the one that needs a hotkey.
+1 You ar right man! I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
538
|
Posted - 2012.07.25 10:43:00 -
[12] - Quote
CCP Affinity wrote:Callidus Dux wrote: *snip* Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.
I have filed a defect on this after talking with CCP Arrow Thank you very very much. I am delightfully surprised about this. Thanks CCP Affinity.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
540
|
Posted - 2012.07.25 13:06:00 -
[13] - Quote
To CCP Explorer,
In case that I bother you again I have to say sorry. But no one ever answered to this proposal.
You have already implemented the ability for a new seperate window via SHIFT+Click. Do you intent to bring an checkbox within the ESC-menu (or on another place) for "autoshift" in order to have new seperate windows as default? THIS small change would bring back much of the behavior and function of the old UI / inventory. After THIS small change I would be happy again. Why does no one answers to this solution? Why is it not implemented yet? Would it be so hard to evolve this function? THIS would be a function to make the old behavior optional. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
541
|
Posted - 2012.07.25 16:46:00 -
[14] - Quote
CCP Arrow wrote:Callidus Dux wrote:In case that I bother you again I have to say sorry. But no one ever answered to this proposal. The proposal is valid and I will look at ways to solve this problem, I just need to sit down with Soundwave and a UI programmers to see how much work it would be and when we could do it. We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc. Callidus Dux wrote:CCP Affinity wrote:Callidus Dux wrote: *snip* Furthermore it is annoying that the window for a wreck changes to the ship's cargo hold after looting. It must close itself. The seperate looting window must close itself after looting.
I have filed a defect on this after talking with CCP Arrow Thank you very very much. I am delightfully surprised about this. Thanks CCP Affinity.  We will look into this behavior, the assumption was that players that only loot one wreck at a time would want to see that it went into the Cargo hold once the 'Loot All' button was pressed. But if the Ship's Cargo hold is empty however, we have now observed users thinking nothing happened because they see no change in the content area of the Inventory window and sometimes they might not notice the focus change in the Index tree, or simply have the Index tree minimized, so this needs addressing I agree. The action should simply close the cargo window once the cargo container is empty, if the user opened a cargo container directly (as a secondary inventory window). The only question that remains is, if a user opens up the Inventory from the Neocom, and is using the Index tree, will he also want that window to close when he has pressed 'Loot all' on the last wreck in the index tree?
Thank you CCP Arrow for the answer. I am glad to see that the proposal with the "autoshift" is not an absolute daft idea and that you think that it would be a valid point.
To the behavior of the windows and tree view I have to say, that I (sorry for my constant repeating) absolute hate the tree view. If I have my specific two windows I need, opened at several independent windows, I do not need the tree view. I can drag&drop things between these two or more windows without the need of an tree view. A tree view would only be acceptable if you fly a ship with more than one several Cargo Bays, Fuel Bays etc. But as it is.. why do I need a tree view from a looting window of a wreck which does not have several bays. A wreck is a wreck. No bays; Fuel or cargobay. Just a clump of hot twisted scrap metal. For such windows we do not need a tree view and it can be deactivated as default - I think.  I would deactivate these tree view anyway. In my opinion you can assume that I will never use the tree view to drag&drop things araound. NEVER! It is much to uncomfortable.
Two windows-> Drag&Drop-> Job done. I do not need more steps to move things around. No tree view or something else. The last hundreds of windows UI was always fine for me. You will not find a complain about the old UI. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
541
|
Posted - 2012.07.25 17:06:00 -
[15] - Quote
Hustomte wrote:Callidus Dux wrote: Two windows-> Drag&Drop-> Job done. I do not need more steps to move things around. No tree view or something else. The last hundreds of windows UI was always fine for me. You will not find a complain about the old UI.
Aww your bots broke *tear* I am so sorry this happened to you. Uni. Inv. --> Loot All --> Job done (believe it or not, dragging and dropping can lead to carpel-tunnel, CCP is doing you a favor). /me - sits back with popcorn and continues to watch the bot-owners go into melt-down mode over lost-profits.
I do not use bots. I never did. I just hate the whole concept of UNIFIED inventory and tree view. So stop trolling! Read my post COMPLETE again.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
541
|
Posted - 2012.07.25 17:59:00 -
[16] - Quote
Hustomte wrote: 1) You are a disgruntled bot runner who has a LOT to lose with the Uni. Inv. not being "the way it was".
And YOU are crackbrained! I never run bots and I never intent to do! So why do you think that I use bots? You do not know me. You just suggest some sh!t.
NOT every one who hates the unified inventory is automatically a bot runner.  Have a look at all the available threads AGAINST this inventory. You really want to say that all these guys are bot runners? Perhaps I should ask them and link your comment within the question. Lets see what they think about it.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
549
|
Posted - 2012.07.26 20:18:00 -
[17] - Quote
CCP Arrow wrote:Lucas Quaan wrote:CCP Arrow wrote:We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc. Since SHIFT is in a very useful position on your keyboard, some of us already have it bound to other useful functions in combat situations. If anything, I would suggest having as few global shortcuts as possible to allow the player control over which keys to use. What I meant to say was: If what currently needs Shift click is changed to work without Shift click (as an option), should that be only for the Inventory or extend to other UI elements currently used by Shift click? Example would be the Overview when opening up a Cargo hold of a wreck. ( UI is an acronym for User Interface.) Try to limit the autoshift to the behavior of the inventory and all other windows. The denial and hate of "shift+click" is just a problem which came up with the unified inventory. I would really like to abandon the unified inventory and the tree view- or at least the behavior of the whole unified inventory. I want several independent windows back. Rather too much than too less. For me it would be OK that I MUST use shift+click to open a second window if I want to compare things. Or that I MUST use shift+click to lock a target from the overview. But I dislike every shift+click if it is about windows like wrecks, containers, inventory, dronebays, cargo holds etc. To make it short I want this autoshift function to have the copy of the old inventory. ALL other former shift+click shortcuts, before 22.05.2012, will be OK for me.
Addition: I have read some other posts and a very good fitting statement came from Bubanni, four posts above me.
Bubanni wrote:To give answere to this question, if you mean anything related to the Unified Inventory... then yes! :) (as long as you don't affect stuff not related to the inventory, like show info in new window or same ...) I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
556
|
Posted - 2012.07.27 11:59:00 -
[18] - Quote
CCP Arrow wrote:Thanks everyone for your feedback regarding the Shift discussion. As pointed out here, there already is a setting in the Esc Menu related to reverting Shift behavior, so it might make sense to have this behavior tied with that setting. Hopefully those that already use that setting will also want the Inventory Shift function to be reverted. Jett0 wrote:Is it possible to base the behavior on whether or not the index tree is expanded? For example, if it's minimized (like when you're looting in space), the button text changes to "Loot / Close." This would allow you to solve both scenarios while being clear on function. Interesting point, this would solve it very gracefully. I have added it to our Iteration plan, thank you.
UH! I hope you do not mean the GÇ£Merge GÇ£ItemsGÇ¥ and GÇ£ShipsGÇ¥ into station panelGÇ¥ checkbox on the General Settings Tab of the ESC Menu. I know this checkbox. But it is absolute no solution because after checking it - ALL windows are really merged into the station panel.  THIS is absolute not helpful. Helpful would only free moveable windows. Not a collection of tabs within the station panel. Station panel has nothing to do with inventory or windows.
Please do not try to exchange "Unified" with "Merged".
The idea to bound a window to something that not belongs to, would not be an improvement. You should spare your development time and bring just the autoshift to open seperate and independent windows. Never bound a window on something. Just own windows, adjustable in size and position.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
557
|
Posted - 2012.07.27 15:45:00 -
[19] - Quote
CCP Arrow wrote:Callidus Dux wrote:I hope you do not mean the GÇ£Merge GÇ£ItemsGÇ¥ and GÇ£ShipsGÇ¥ into station panelGÇ¥ checkbox on the General Settings Tab of the ESC Menu. No, it's this one: ESC Menu under "General Settings - Windows" "Try to Use Existing Info Window if Any (Except if Shift is Pressed)" We would need to change the description for the setting toggle though, to describe better what it's doing regarding Shift click. Something along the line of: "Require SHIFT be pressed to open a new window (applies to Show Info and Inventory folders)"
Ah! Thank you for your explanation CCP Arrow.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
559
|
Posted - 2012.07.30 11:45:00 -
[20] - Quote
CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
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Callidus Dux
School of Applied Knowledge Caldari State
560
|
Posted - 2012.07.31 06:31:00 -
[21] - Quote
CCP Arrow wrote:Callidus Dux wrote:CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012. So with the setting turned on, these things would work without holding Shift:
- Clicking on the Cargo button in the HUD, would open up a new secondary cargo window.
- Double-click on wreck in Overview, would open up a new secondary cargo window.
- Double clicking on the name of a tab in the Index tree of the Inventory, would open up the content of that tab in a new secondary inventory window.
Is this accurate for how the setting would function? This would change the behavior of double-click in the index tree, when the setting is turned off, double-click would expand the tree (if there is one) when double-clicking on the name of a tab in the index tree. With it turned on however, it opens up the content of the tab in a new secondary inventory window. That means that if it has a sub-tree, the user would need to click on the sub-tree arrow to collapse it. Would that be acceptable?
Hm.. CCP Arrow you have to know that I do not like to use the tree view. My proposal would be to set this checkbox to be able to open new windows as default without the need of a tree view, if possible. I mean doubleclicks at ships in stations, wrecks in space, station containers in my station hangar etc. Simple all thinks, associated to the inventory, open in a new window. I would like to be able to turn off / hide the tree view complete but be able to open new windows via doubleclick at the responding icons again. I do not use the integrated filters to search for any assets. I use named containers. But now it is a little bit weird to navigate through them and back. I have no idea what should be the behavior of this "AutoShift" if you click at the tree. Because I do not like the tree very much. If you just implement the option to open new windows via doubleclick I do not need to use the tree anymore. I would simple doublecklick again to open seperate windows again. That would be enough for me. I do not need more options.  I could drag & drop things around between my two windows and I would be happy again.
I am not an native english speaking person. So I have to say sorry for some strange wordings.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
561
|
Posted - 2012.08.01 07:07:00 -
[22] - Quote
CCP Arrow wrote: So, an idea I want to throw out there: If we would add them into the Neocom again, would it be OK if the Items hangar and Ship hangar would be greyed out in the Neocom when they are not accessible? (while in space).
This sound like an acceptable solution. Good idea. I support this idea.
CCP Arrow wrote: Until this is fixed you can use Alt-N for Ship hangar and Alt-G for Item hangar to open them up directly as secondary windows, and because they are secondary windows, they remember their state, position, size etc. individually.
I do not use shortcuts very often. I ever tought that EVE is a game, played via mouse. Therefore I use just a very small amount of shortcuts. I prefer mouse clicks.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
561
|
Posted - 2012.08.01 07:48:00 -
[23] - Quote
Hello Kusum,
I must say that I am one of the haters of this unified inventory. I can't stand it! But if I read all statements from the posting CCP's / Dev's in this thread I must also say that I am carefully optimistic, that CCP is now REALLY working on things to improve the current inventoryand to bring back former functionality.
- CCP Arrow said that he and his team is willed to bring an option, compareable to an "autoShift", to be able to open new seperate windows WITHOUT any shift+click again. - Furthermore he asked what should also be influenced from this new "autoShift" checkbox. - After that we might get our Icons in the neocom back too.
One option I do not really understand is.. We are also adding the ability to drag tabs out of the index tree to open them as new secondary windows, that will always work, with or without this setting turned on.
THESE changes will bring back the former functionality of the old UI / inventory. (Depending on how good CCP is able to (re)implement these features ) I think CCP got their (deserved) fire from day one (release of this unified UI on 22.05.2012) and now really likes to end the unhappiness of their customers. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Callidus Dux
School of Applied Knowledge Caldari State
561
|
Posted - 2012.08.01 13:51:00 -
[24] - Quote
Nankeen Heron wrote:CCP Phantom wrote:EVE Online: Inferno 1.2 will be deployed on Wednesday, August 8. Was it deployed? I haven't seen a patch and/or client update.  Today we have Wednesday, August 1. The patch will come next week.  I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |
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